Level Design in a Day: The Level Design of Gone Home
Speakers: Kate Craig (Fullbright), Steve Gaynor (Fullbright)
Gone Home is a subtle, nuanced game that defies a lot of the video game industry standards about what players expect from games. Many gamers accused it of being too short, or even a "walking simulator", but after hearing Steve and Kate's GDC 2015 talk, even the most bitter hater can't deny the amount of research, thought, and hard work that went into making the Greenbriar Manor a truly exceptional game environment. Here's five things we learned:
1. The game is set in a victorian house because modern homes are too compact
Steve explained this point, illustrating the more sprawling nature of Victorian homes with old blueprints and fl…
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As a part of Holiday Know Days, we are kicking off an exciting Community Choice Awards event for Gaming. The 2013 year has brought us plenty of amazing times, and now it's time to separate the best from the rest. The nominations for this year have been announced, and now it's to up to you, the users, to decide who comes out on top! We've got several categories, including Best Story, Best Setting, and Game of the Year!
This year, Gone Home is up for several nominations including Best Story, Scariest Game, Biggest Surprise, and Game of the Year! It's time to let the power of your vote be heard!
Visit the Community Choice Awards Blog to vote! Be sure to vote in each category, click through them by hitting "Next" under each section! Some of these ca…Read more >