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    Level Design in a Day: The Level Design of Gone Home

    Speakers: Kate Craig (Fullbright), Steve Gaynor (Fullbright)

    Gone Home is a subtle, nuanced game that defies a lot of the video game industry standards about what players expect from games. Many gamers accused it of being too short, or even a "walking simulator", but after hearing Steve and Kate's GDC 2015 talk, even the most bitter hater can't deny the amount of research, thought, and hard work that went into making the Greenbriar Manor a truly exceptional game environment. Here's five things we learned:

    1. The game is set in a victorian house because modern homes are too compact

    Steve explained this point, illustrating the more sprawling nature of Victorian homes with old blueprints and fl…


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